Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 121 days ago
8 / 4 / 6
K / D / A
35%
Kill participation
691
Damage / min
16,994g
539.2 gold / min
42
11 placed · 8 cleared
276
8.8 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryplptheboss#EUW
Quinn · Top
3 / 13 / 5
20% KP
20,925
13.6% share
13,415g
233 CS · 7.4/m
chasing ghosts#1314
Karthus · Jungle
10 / 16 / 14
60% KP
55,211
35.9% share
16,973g
211 CS · 6.7/m
BUILT#2603
Riven · Mid
8 / 4 / 6
35% KP
21,779
14.2% share
16,994g
276 CS · 8.8/m
innocent days#1102
Kai'Sa · ADC
12 / 11 / 14
65% KP
44,217
28.8% share
20,761g
217 CS · 6.9/m
HAHA KC SO BAD#FRAUD
Pyke · Support
7 / 13 / 10
42.5% KP
11,471
7.5% share
11,362g
20 CS · 0.6/m
Red side
Defeatjoeli#doss
Sylas · Top
16 / 5 / 10
45.6% KP
27,708
21.4% share
15,672g
238 CS · 7.6/m
kda player123#ffs
Xin Zhao · Jungle
13 / 8 / 12
43.9% KP
30,515
23.6% share
15,990g
213 CS · 6.8/m
4Shore#EUW
Ryze · Mid
8 / 5 / 9
29.8% KP
21,343
16.5% share
13,501g
247 CS · 7.8/m
Fumayoshi#EUW
Lucian · ADC
6 / 10 / 9
26.3% KP
20,457
15.8% share
14,639g
257 CS · 8.2/m
Ducki#Yuki
LeBlanc · Support
14 / 12 / 17
54.4% KP
29,153
22.6% share
12,510g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
