Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 118 days ago
3 / 4 / 1
K / D / A
40%
Kill participation
338.3
Damage / min
11,002g
422.3 gold / min
27
7 placed · 4 cleared
238
9.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAndiks#ADC
Irelia · Top
1 / 11 / 0
10% KP
13,498
21.7% share
8,925g
210 CS · 8.1/m
TTV BAASHH#EUW
Naafiri · Jungle
4 / 2 / 1
50% KP
14,007
22.5% share
10,298g
212 CS · 8.1/m
BUILT#2603
Riven · Mid
3 / 4 / 1
40% KP
8,812
14.2% share
11,002g
238 CS · 9.1/m
wx PaoPaoPW#EUW
Aurelion Sol · ADC
2 / 2 / 5
70% KP
15,955
25.7% share
11,178g
226 CS · 8.7/m
Namiot Jest Mój#EUW
Karma · Support
0 / 5 / 7
70% KP
9,901
15.9% share
6,609g
32 CS · 1.2/m
Red side
Victoryindoor fish#EUW
Renekton · Top
11 / 0 / 6
70.8% KP
21,448
29.7% share
15,653g
286 CS · 11/m
Stark#F10
Wukong · Jungle
1 / 0 / 6
29.2% KP
8,994
12.5% share
10,627g
224 CS · 8.6/m
SanPone#luigi
Ahri · Mid
4 / 2 / 10
58.3% KP
19,730
27.4% share
11,583g
243 CS · 9.3/m
Dreilix#CN3
Kai'Sa · ADC
5 / 5 / 5
41.7% KP
11,293
15.7% share
12,897g
231 CS · 8.9/m
LiL TommyG#EUW
Bard · Support
3 / 3 / 15
75% KP
10,652
14.8% share
9,715g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
