Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 118 days ago
10 / 4 / 3
K / D / A
39.4%
Kill participation
780.5
Damage / min
13,011g
493.5 gold / min
21
8 placed · 6 cleared
218
8.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYCO#EUW
Akali · Top
8 / 2 / 6
42.4% KP
24,606
23.8% share
11,752g
199 CS · 7.5/m
HOPE#EVE
Evelynn · Jungle
7 / 6 / 13
60.6% KP
24,864
24.1% share
11,915g
170 CS · 6.4/m
BUILT#2603
Riven · Mid
10 / 4 / 3
39.4% KP
20,580
19.9% share
13,011g
218 CS · 8.3/m
Shredder#SHRD
Yunara · ADC
5 / 4 / 13
54.5% KP
24,285
23.5% share
13,754g
223 CS · 8.5/m
TakeWhatYouWant#OZZY
Lulu · Support
3 / 6 / 16
57.6% KP
9,007
8.7% share
8,401g
19 CS · 0.7/m
Red side
DefeateeZaZ#333
Aurora · Top
1 / 4 / 1
9.1% KP
20,704
26.3% share
8,758g
218 CS · 8.3/m
TWTV DETDERT#12MAJ
Lee Sin · Jungle
5 / 6 / 9
63.6% KP
12,129
15.4% share
10,703g
164 CS · 6.2/m
last samurai#Hansu
Yone · Mid
9 / 6 / 7
72.7% KP
20,235
25.7% share
12,559g
198 CS · 7.5/m
Smart#Top
Jhin · ADC
5 / 8 / 7
54.5% KP
16,945
21.5% share
11,167g
181 CS · 6.9/m
Hungry#444
Nautilus · Support
2 / 9 / 11
59.1% KP
8,732
11.1% share
7,510g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
