Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 117 days ago
7 / 4 / 8
K / D / A
34.1%
Kill participation
881.5
Damage / min
11,580g
400.5 gold / min
38
12 placed · 5 cleared
161
5.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Zaahen · Top
7 / 4 / 8
34.1% KP
25,489
18% share
11,580g
161 CS · 5.6/m
TwTv FutureYuno#RANK1
Rek'Sai · Jungle
11 / 5 / 13
54.5% KP
24,367
17.2% share
15,085g
190 CS · 6.6/m
reset4Kat#Kat
Malzahar · Mid
6 / 5 / 20
59.1% KP
37,793
26.7% share
13,693g
239 CS · 8.3/m
AŞKIM ÇOK PARDON#ONE
Garen · ADC
11 / 5 / 17
63.6% KP
27,233
19.2% share
15,791g
191 CS · 6.6/m
Usan sama#z1v9
Sylas · Support
9 / 8 / 24
75% KP
26,714
18.9% share
12,426g
16 CS · 0.6/m
Red side
DefeatLVS667#LKV4L
Shen · Top
4 / 6 / 12
59.3% KP
27,631
21.1% share
10,064g
167 CS · 5.8/m
Sinerias#EUW
Master Yi · Jungle
8 / 11 / 5
48.1% KP
26,454
20.2% share
14,158g
203 CS · 7/m
Tea#2299
Vladimir · Mid
7 / 5 / 9
59.3% KP
36,992
28.2% share
13,967g
278 CS · 9.6/m
RUU#KRX
Irelia · ADC
7 / 15 / 8
55.6% KP
31,044
23.7% share
13,885g
229 CS · 7.9/m
TWTV DETDERT#12MAJ
Braum · Support
1 / 7 / 19
74.1% KP
8,889
6.8% share
8,393g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
