Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 116 days ago
5 / 3 / 11
K / D / A
39%
Kill participation
908.2
Damage / min
12,665g
439.5 gold / min
21
8 placed · 7 cleared
230
8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWhirlwind Yasuo#ttv
Yasuo · Top
4 / 9 / 4
42.1% KP
17,863
16.3% share
10,355g
186 CS · 6.5/m
chovychovychovy#1313
Jarvan IV · Jungle
3 / 9 / 6
47.4% KP
15,713
14.3% share
10,277g
163 CS · 5.7/m
Campi0ne#EUW
Vel'Koz · Mid
5 / 8 / 8
68.4% KP
36,191
33% share
11,292g
203 CS · 7/m
ttv gwenーnlol#zeri
Ezreal · ADC
7 / 8 / 4
57.9% KP
33,395
30.4% share
13,750g
243 CS · 8.4/m
Kite Machine#2015
Alistar · Support
0 / 7 / 10
52.6% KP
6,573
6% share
7,216g
30 CS · 1/m
Red side
Victorymikkel#1213
Malphite · Top
9 / 3 / 13
53.7% KP
24,240
19.7% share
13,495g
213 CS · 7.4/m
Sheep on 12#NRS
Xin Zhao · Jungle
16 / 3 / 15
75.6% KP
32,483
26.4% share
15,001g
162 CS · 5.6/m
BUILT#2603
Ahri · Mid
5 / 3 / 11
39% KP
26,170
21.3% share
12,665g
230 CS · 8/m
resurrection#AAA
Draven · ADC
7 / 7 / 12
46.3% KP
26,890
21.9% share
14,822g
225 CS · 7.8/m
Lust#9032
Leona · Support
4 / 3 / 28
78% KP
13,241
10.8% share
10,112g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
