Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 116 days ago
6 / 5 / 5
K / D / A
61.1%
Kill participation
1,385.9
Damage / min
14,934g
488 gold / min
30
10 placed · 4 cleared
261
8.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFΕDEVALVERDE8#RMA
Renekton · Top
6 / 3 / 7
41.9% KP
21,304
18.6% share
15,122g
287 CS · 9.4/m
TOG Woldjo#Yuri
Naafiri · Jungle
10 / 4 / 10
64.5% KP
30,945
27% share
16,094g
250 CS · 8.2/m
SanPone#luigi
Sylas · Mid
8 / 7 / 5
41.9% KP
26,248
22.9% share
13,113g
231 CS · 7.5/m
Nano#AFW
Ezreal · ADC
6 / 2 / 12
58.1% KP
28,807
25.1% share
15,892g
257 CS · 8.4/m
Brevitate Vitae#EUW
Alistar · Support
1 / 2 / 24
80.6% KP
7,377
6.4% share
9,735g
20 CS · 0.7/m
Red side
DefeatPLOW KerZes#EUW
Gnar · Top
2 / 5 / 5
38.9% KP
25,842
22.1% share
10,698g
244 CS · 8/m
ALLEN IVERNSON#IVERN
Ivern · Jungle
0 / 5 / 12
66.7% KP
9,309
8% share
10,384g
153 CS · 5/m
BUILT#2603
Ambessa · Mid
6 / 5 / 5
61.1% KP
42,409
36.3% share
14,934g
261 CS · 8.5/m
zwaker#T1WIN
Locke · ADC
8 / 9 / 3
61.1% KP
27,667
23.7% share
15,096g
251 CS · 8.2/m
Calme et Focus#EUW
Rell · Support
2 / 7 / 10
66.7% KP
11,511
9.9% share
8,842g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
