Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 115 days ago
9 / 5 / 9
K / D / A
51.4%
Kill participation
1,425.1
Damage / min
16,072g
430.1 gold / min
39
15 placed · 4 cleared
268
7.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUILT#2603
Sion · Top
9 / 5 / 9
51.4% KP
53,250
24% share
16,072g
268 CS · 7.2/m
TOG Woldjo#Yuri
Xin Zhao · Jungle
9 / 17 / 8
48.6% KP
43,888
19.8% share
13,957g
180 CS · 4.8/m
J1HUIV#000
Cassiopeia · Mid
10 / 5 / 10
57.1% KP
56,570
25.5% share
18,981g
371 CS · 9.9/m
NOT OVER#MUTED
Seraphine · ADC
4 / 11 / 15
54.3% KP
28,791
13% share
13,719g
237 CS · 6.3/m
HOPPALA#hoppp
Senna · Support
3 / 12 / 21
68.6% KP
39,387
17.8% share
15,085g
70 CS · 1.9/m
Red side
VictoryMedøuze#EUW
Dr. Mundo · Top
2 / 6 / 9
22% KP
52,502
21.9% share
15,669g
279 CS · 7.5/m
SeXnS#SeXnS
Olaf · Jungle
19 / 3 / 10
58% KP
58,164
24.3% share
20,686g
307 CS · 8.2/m
Annie IRL#Annie
Annie · Mid
7 / 7 / 20
54% KP
44,687
18.6% share
16,220g
264 CS · 7.1/m
twtv kaiitania#kait
Qiyana · ADC
12 / 7 / 9
42% KP
51,969
21.7% share
19,162g
266 CS · 7.1/m
Michiel deRuyter#NLNLN
Sylas · Support
10 / 12 / 16
52% KP
32,481
13.5% share
13,932g
57 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
