Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 115 days ago
16 / 2 / 2
K / D / A
56.3%
Kill participation
1,105.5
Damage / min
13,373g
513.7 gold / min
26
9 placed · 0 cleared
183
7 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
8 / 6 / 7
51.7% KP
19,680
19.2% share
11,585g
165 CS · 6.3/m
Albi#Snoe
Wukong · Jungle
5 / 4 / 9
48.3% KP
18,555
18.1% share
10,842g
175 CS · 6.7/m
SenSen#EUWFR
Nidalee · Mid
6 / 6 / 9
51.7% KP
22,823
22.2% share
12,382g
195 CS · 7.5/m
SLENDOOOO#DAC
Draven · ADC
8 / 9 / 12
69% KP
32,902
32% share
14,998g
208 CS · 8/m
yuukiyuukster#yuuki
Seraphine · Support
2 / 7 / 17
65.5% KP
8,705
8.5% share
8,299g
26 CS · 1/m
Red side
DefeatBUILT#2603
Locke · Top
16 / 2 / 2
56.3% KP
28,779
28.7% share
13,373g
183 CS · 7/m
SANlC#EUW
Rengar · Jungle
4 / 7 / 9
40.6% KP
18,165
18.1% share
11,586g
221 CS · 8.5/m
NOT OVER#MUTED
K'Sante · Mid
0 / 8 / 9
28.1% KP
11,498
11.5% share
7,743g
168 CS · 6.5/m
twtv kaiitania#kait
Qiyana · ADC
11 / 6 / 13
75% KP
32,854
32.8% share
13,445g
161 CS · 6.2/m
Smoke#ASHIS
Thresh · Support
1 / 6 / 24
78.1% KP
8,920
8.9% share
8,174g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
