Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 110 days ago
5 / 8 / 2
K / D / A
41.2%
Kill participation
642.5
Damage / min
15,064g
412.7 gold / min
44
15 placed · 5 cleared
312
8.5 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLuvˇsicˇ Part 1#ヤミミメ
Shen · Top
1 / 6 / 13
48.3% KP
14,826
11.9% share
10,989g
169 CS · 4.6/m
KAATAKURI#BBB
Aatrox · Jungle
15 / 1 / 6
72.4% KP
38,024
30.5% share
19,986g
328 CS · 9/m
TECHNØ SACRAMΞNT#333
Akali · Mid
6 / 4 / 12
62.1% KP
30,813
24.7% share
14,774g
267 CS · 7.3/m
Creepano#gfghs
Jhin · ADC
7 / 3 / 7
48.3% KP
28,427
22.8% share
20,590g
372 CS · 10.2/m
valet9#EUW
Karma · Support
0 / 3 / 18
62.1% KP
12,669
10.2% share
11,016g
58 CS · 1.6/m
Red side
DefeatLVS667#LKV4L
Gnar · Top
4 / 4 / 4
47.1% KP
41,816
29.4% share
14,579g
262 CS · 7.2/m
fight#CN01
Jayce · Jungle
3 / 3 / 5
47.1% KP
33,174
23.3% share
15,660g
265 CS · 7.3/m
BUILT#2603
Riven · Mid
5 / 8 / 2
41.2% KP
23,452
16.5% share
15,064g
312 CS · 8.5/m
Drowning#BANK
Mel · ADC
5 / 5 / 3
47.1% KP
36,898
25.9% share
16,691g
364 CS · 10/m
squeezemeh#EUW
Nami · Support
0 / 9 / 7
41.2% KP
7,038
4.9% share
8,343g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
