Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 103 days ago
3 / 5 / 1
K / D / A
44.4%
Kill participation
405.3
Damage / min
10,992g
459.9 gold / min
21
9 placed · 0 cleared
207
8.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUILT#2603
Riven · Top
3 / 5 / 1
44.4% KP
9,687
17.9% share
10,992g
207 CS · 8.7/m
ReZero#Ram
Jarvan IV · Jungle
4 / 5 / 2
66.7% KP
8,949
16.6% share
9,437g
164 CS · 6.9/m
Büllükcan#EŞŞEK
Akali · Mid
2 / 6 / 1
33.3% KP
12,395
22.9% share
8,222g
169 CS · 7.1/m
regate#EUW12
Karthus · ADC
0 / 5 / 4
44.4% KP
15,938
29.5% share
8,712g
213 CS · 8.9/m
reo#peace
Sona · Support
0 / 6 / 5
55.6% KP
7,048
13% share
6,556g
42 CS · 1.8/m
Red side
VictoryMickey Mouse#SZN
Zoe · Top
6 / 4 / 8
51.9% KP
21,917
32.1% share
10,093g
174 CS · 7.3/m
TryhardEkko#TWTV
Ekko · Jungle
12 / 0 / 7
70.4% KP
16,548
24.3% share
14,181g
210 CS · 8.8/m
AŞKIM ÇOK PARDON#ONE
Jax · Mid
4 / 1 / 4
29.6% KP
12,336
18.1% share
9,031g
163 CS · 6.8/m
T1 Smash#2006
Yunara · ADC
4 / 2 / 7
40.7% KP
13,634
20% share
14,906g
264 CS · 11/m
SpatialAwareness#macro
Janna · Support
1 / 2 / 19
74.1% KP
3,768
5.5% share
7,779g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
