Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 103 days ago
15 / 7 / 7
K / D / A
46.8%
Kill participation
1,171.2
Damage / min
15,402g
545.2 gold / min
34
11 placed · 5 cleared
214
7.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySang Hyeon #EUW
Malphite · Top
5 / 5 / 9
29.8% KP
22,325
17.3% share
12,611g
227 CS · 8/m
c c#333
Rengar · Jungle
8 / 6 / 10
38.3% KP
21,978
17% share
14,626g
221 CS · 7.8/m
BUILT#2603
Riven · Mid
15 / 7 / 7
46.8% KP
33,085
25.6% share
15,402g
214 CS · 7.6/m
Creepy Nuts#042
Syndra · ADC
13 / 5 / 12
53.2% KP
30,868
23.9% share
17,349g
198 CS · 7/m
Dekap#EUW
Pyke · Support
6 / 6 / 25
66% KP
20,863
16.2% share
13,655g
21 CS · 0.7/m
Red side
DefeatDanos#Danos
Quinn · Top
6 / 12 / 7
44.8% KP
18,149
18.1% share
11,279g
171 CS · 6.1/m
Szustki#666
Nunu & Willump · Jungle
4 / 9 / 16
69% KP
13,660
13.6% share
11,486g
188 CS · 6.7/m
Winter#ÆØÅ
Sylas · Mid
11 / 8 / 5
55.2% KP
24,526
24.4% share
15,058g
239 CS · 8.5/m
detdert adc acc#RANK1
Viktor · ADC
4 / 7 / 13
58.6% KP
32,208
32.1% share
12,481g
236 CS · 8.4/m
Perchoni#Dog
Bard · Support
4 / 11 / 20
82.8% KP
11,822
11.8% share
9,367g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
