Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 102 days ago
7 / 12 / 2
K / D / A
31%
Kill participation
731.9
Damage / min
13,526g
396.5 gold / min
21
8 placed · 0 cleared
216
6.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryC0KCASAURUS#REX
Jax · Top
1 / 15 / 7
20.5% KP
17,090
13.4% share
11,117g
166 CS · 4.9/m
Uprising#Muse1
Hecarim · Jungle
7 / 2 / 14
53.8% KP
24,352
19.1% share
17,933g
339 CS · 9.9/m
MRO#ZKU
Locke · Mid
26 / 2 / 7
84.6% KP
48,929
38.4% share
21,154g
296 CS · 8.7/m
EWL Das Schwain#EUW
Aurelion Sol · ADC
3 / 6 / 15
46.2% KP
25,339
19.9% share
15,855g
295 CS · 8.6/m
kero ü nehar#EUW
Nautilus · Support
2 / 4 / 15
43.6% KP
11,565
9.1% share
9,812g
24 CS · 0.7/m
Red side
DefeatVuorineuvos#KONGO
Kennen · Top
3 / 7 / 6
31% KP
18,919
17.2% share
12,335g
251 CS · 7.4/m
KING SUMBUL#ZYQX
Bel'Veth · Jungle
11 / 10 / 6
58.6% KP
22,411
20.4% share
14,399g
223 CS · 6.5/m
BUILT#2603
Qiyana · Mid
7 / 12 / 2
31% KP
24,970
22.7% share
13,526g
216 CS · 6.3/m
Roubaix Spawner#LDH
Swain · ADC
3 / 3 / 7
34.5% KP
20,777
18.9% share
15,062g
304 CS · 8.9/m
Luque#lol
Senna · Support
5 / 7 / 10
51.7% KP
22,782
20.7% share
11,748g
51 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
