Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 101 days ago
5 / 4 / 3
K / D / A
47.1%
Kill participation
661.1
Damage / min
14,280g
525.6 gold / min
15
8 placed · 2 cleared
252
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLazuriel#EUW
Sion · Top
2 / 6 / 5
41.2% KP
13,492
22.5% share
10,987g
228 CS · 8.4/m
Galați#77251
Qiyana · Jungle
5 / 8 / 5
58.8% KP
14,924
24.9% share
11,423g
163 CS · 6/m
Usan sama#z1v9
Zed · Mid
2 / 11 / 7
52.9% KP
9,578
16% share
8,767g
196 CS · 7.2/m
BUILT#2603
Syndra · ADC
5 / 4 / 3
47.1% KP
17,959
29.9% share
14,280g
252 CS · 9.3/m
schlaf gut#müde
Thresh · Support
3 / 7 / 8
64.7% KP
4,029
6.7% share
7,575g
20 CS · 0.7/m
Red side
VictoryAnnie IRL#Annie
Annie · Top
17 / 3 / 7
66.7% KP
34,879
28.2% share
15,885g
230 CS · 8.5/m
TWITCH PeberJack#trol
Lee Sin · Jungle
9 / 3 / 11
55.6% KP
29,759
24.1% share
13,713g
191 CS · 7/m
last samurai#Hansu
Yasuo · Mid
2 / 8 / 5
19.4% KP
21,199
17.2% share
10,406g
205 CS · 7.5/m
LOCKED TF IN#6802
Ziggs · ADC
6 / 1 / 9
41.7% KP
28,665
23.2% share
14,571g
255 CS · 9.4/m
MadalBemm#EUW
Blitzcrank · Support
2 / 2 / 12
38.9% KP
9,103
7.4% share
8,166g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
