Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 99 days ago
14 / 4 / 5
K / D / A
65.5%
Kill participation
929.1
Damage / min
19,649g
593.6 gold / min
41
14 placed · 7 cleared
312
9.4 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGaya le brave#noble
Darius · Top
3 / 4 / 9
41.4% KP
17,212
19.1% share
12,241g
234 CS · 7.1/m
Rybson Reformed#FREE
Olaf · Jungle
8 / 7 / 8
55.2% KP
23,707
26.4% share
15,226g
255 CS · 7.7/m
BUILT#2603
Riven · Mid
14 / 4 / 5
65.5% KP
30,752
34.2% share
19,649g
312 CS · 9.4/m
Elder God Heavy#5954
Soraka · ADC
2 / 5 / 14
55.2% KP
3,019
3.4% share
11,507g
182 CS · 5.5/m
ITALIAN PRODIGY#2010
Vel'Koz · Support
2 / 4 / 11
44.8% KP
15,231
16.9% share
9,994g
55 CS · 1.7/m
Red side
DefeatSchmuseyone#BZZ
Yone · Top
5 / 6 / 9
58.3% KP
39,221
38.3% share
16,290g
284 CS · 8.6/m
Goku#Q120
Kha'Zix · Jungle
4 / 5 / 7
45.8% KP
12,758
12.4% share
11,558g
163 CS · 4.9/m
Sheeesh Lelye#Fefe
Cassiopeia · Mid
5 / 7 / 4
37.5% KP
19,601
19.1% share
12,349g
251 CS · 7.6/m
kimochi warui#気持ち悪い
Lux · ADC
2 / 4 / 6
33.3% KP
20,180
19.7% share
13,844g
295 CS · 8.9/m
i will engage#aura
Pyke · Support
8 / 7 / 6
58.3% KP
10,778
10.5% share
11,360g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
