Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 99 days ago
7 / 4 / 2
K / D / A
31%
Kill participation
1,007.8
Damage / min
12,894g
535.4 gold / min
13
6 placed · 0 cleared
236
9.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCadde59A#59A
Dr. Mundo · Top
1 / 7 / 3
21.1% KP
17,694
21.4% share
9,413g
190 CS · 7.9/m
Razørk Activoo#razzz
Graves · Jungle
5 / 5 / 5
52.6% KP
22,736
27.5% share
10,561g
190 CS · 7.9/m
J1HUIV#000
Twisted Fate · Mid
5 / 4 / 7
63.2% KP
17,024
20.6% share
11,547g
220 CS · 9.1/m
SLENDOOOO#DAC
Draven · ADC
4 / 11 / 7
57.9% KP
16,367
19.8% share
11,616g
205 CS · 8.5/m
obscure supp#0426
Janna · Support
4 / 2 / 13
89.5% KP
8,765
10.6% share
7,938g
24 CS · 1/m
Red side
VictoryClearlight#3672
Pantheon · Top
4 / 5 / 2
20.7% KP
23,485
21.3% share
8,103g
131 CS · 5.4/m
Kokoro#1206
Nidalee · Jungle
6 / 2 / 6
41.4% KP
14,747
13.4% share
12,571g
211 CS · 8.8/m
BUILT#2603
Riven · Mid
7 / 4 / 2
31% KP
24,272
22% share
12,894g
236 CS · 9.8/m
normale kartofel#devn
Ziggs · ADC
8 / 1 / 8
55.2% KP
31,027
28.1% share
15,691g
244 CS · 10.1/m
INFLATEDPawełek#INFL
Bard · Support
4 / 7 / 15
65.5% KP
16,846
15.3% share
9,405g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
