Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 99 days ago
10 / 8 / 1
K / D / A
39.3%
Kill participation
813.8
Damage / min
13,195g
488.7 gold / min
28
7 placed · 1 cleared
193
7.1 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShieda Saeeun1#KAYN
Dr. Mundo · Top
0 / 7 / 5
17.9% KP
14,947
16.2% share
8,085g
175 CS · 6.5/m
escape reality#Densi
Nocturne · Jungle
4 / 4 / 6
35.7% KP
12,319
13.4% share
11,355g
206 CS · 7.6/m
BUILT#2603
Locke · Mid
10 / 8 / 1
39.3% KP
21,972
23.8% share
13,195g
193 CS · 7.1/m
riku#slofi
Kalista · ADC
4 / 14 / 8
42.9% KP
20,756
22.5% share
12,461g
200 CS · 7.4/m
TwTv BZ EUW#INSHL
Sylas · Support
10 / 10 / 8
64.3% KP
22,171
24.1% share
11,339g
56 CS · 2.1/m
Red side
Victoryblueskies777#EUW
Ambessa · Top
13 / 2 / 6
44.2% KP
47,710
31.3% share
14,716g
242 CS · 9/m
Ultimate M8#EUW2
Nunu & Willump · Jungle
7 / 8 / 16
53.5% KP
24,133
15.8% share
12,137g
164 CS · 6.1/m
Splash#0 1
Akali · Mid
6 / 6 / 5
25.6% KP
22,150
14.5% share
10,756g
202 CS · 7.5/m
Bethersham#EUW
Zed · ADC
9 / 9 / 13
51.2% KP
34,002
22.3% share
14,662g
167 CS · 6.2/m
Mickey Mouse#SZN
Zoe · Support
8 / 4 / 19
62.8% KP
24,336
16% share
10,873g
53 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
