Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 97 days ago
11 / 3 / 9
K / D / A
66.7%
Kill participation
757.2
Damage / min
16,446g
562.9 gold / min
26
9 placed · 6 cleared
254
8.7 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydream#dasha
Vladimir · Top
11 / 0 / 7
60% KP
37,417
32.7% share
15,761g
329 CS · 11.3/m
Rybson Reformed#FREE
Nasus · Jungle
4 / 2 / 10
46.7% KP
17,695
15.5% share
13,192g
242 CS · 8.3/m
BUILT#2603
Riven · Mid
11 / 3 / 9
66.7% KP
22,122
19.3% share
16,446g
254 CS · 8.7/m
chovychovychovy#1313
Hwei · ADC
2 / 9 / 16
60% KP
21,348
18.6% share
11,766g
198 CS · 6.8/m
trymboner#2000
Camille · Support
2 / 9 / 13
50% KP
15,936
13.9% share
8,399g
26 CS · 0.9/m
Red side
DefeatGENERAL detdert#R1GX
Vayne · Top
1 / 7 / 2
13% KP
16,978
16.6% share
7,792g
182 CS · 6.2/m
Lapishorcux#EUW
Hecarim · Jungle
4 / 9 / 7
47.8% KP
16,362
16% share
9,880g
171 CS · 5.9/m
LR Nemesis#LRAT
Twisted Fate · Mid
4 / 3 / 7
47.8% KP
25,426
24.9% share
13,914g
270 CS · 9.2/m
Abner#EUW0
Lux · ADC
11 / 2 / 4
65.2% KP
31,697
31% share
13,782g
268 CS · 9.2/m
Kral Batuuu#kral
Shen · Support
3 / 9 / 9
52.2% KP
11,768
11.5% share
7,772g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
