Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 96 days ago
4 / 4 / 3
K / D / A
38.9%
Kill participation
534.1
Damage / min
10,299g
455.7 gold / min
12
7 placed · 1 cleared
163
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGovno Smrdljivo#GOVNO
Fiora · Top
3 / 4 / 5
30.8% KP
10,704
13.4% share
9,457g
183 CS · 8.1/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
5 / 0 / 7
46.2% KP
13,484
16.9% share
11,841g
214 CS · 9.5/m
최우제#소리꾼
Irelia · Mid
10 / 6 / 2
46.2% KP
25,133
31.5% share
13,861g
242 CS · 10.7/m
BAR MOJITO#MACA
Mel · ADC
5 / 4 / 4
34.6% KP
15,293
19.2% share
10,708g
204 CS · 9/m
PCS Moule frite#MIAM
Elise · Support
3 / 4 / 8
42.3% KP
15,222
19.1% share
7,923g
18 CS · 0.8/m
Red side
DefeatBAR CHUPITO#SELE
Jayce · Top
3 / 2 / 3
33.3% KP
14,717
23.4% share
9,225g
193 CS · 8.5/m
Theocacs#EUW
Poppy · Jungle
3 / 8 / 5
44.4% KP
10,301
16.4% share
8,392g
133 CS · 5.9/m
Mr useful#361
Locke · Mid
8 / 6 / 3
61.1% KP
18,567
29.6% share
11,933g
188 CS · 8.3/m
BUILT#2603
Senna · ADC
4 / 4 / 3
38.9% KP
12,070
19.2% share
10,299g
163 CS · 7.2/m
KindheartedQueen#Gentl
Janna · Support
0 / 6 / 11
61.1% KP
7,122
11.3% share
6,785g
34 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
