Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 96 days ago
6 / 6 / 2
K / D / A
47.1%
Kill participation
785.2
Damage / min
11,108g
485.8 gold / min
13
7 placed · 1 cleared
192
8.4 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
9 / 2 / 13
56.4% KP
37,454
34.2% share
12,760g
205 CS · 9/m
GENERAL detdert#R1GX
Talon · Jungle
9 / 3 / 5
35.9% KP
14,344
13.1% share
11,954g
215 CS · 9.4/m
최우제#소리꾼
Sylas · Mid
11 / 4 / 12
59% KP
27,290
24.9% share
11,699g
169 CS · 7.4/m
ttv ronaldoo#1234
Mel · ADC
8 / 3 / 9
43.6% KP
18,815
17.2% share
12,843g
207 CS · 9.1/m
Brevitate Vitae#EUW
Camille · Support
2 / 5 / 16
46.2% KP
11,771
10.7% share
8,193g
25 CS · 1.1/m
Red side
DefeatShending Help#cmon
Shen · Top
0 / 10 / 5
29.4% KP
10,515
14.1% share
6,923g
169 CS · 7.4/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
4 / 7 / 6
58.8% KP
20,029
26.9% share
9,695g
144 CS · 6.3/m
CHARLlE KIRK#ns1
Ekko · Mid
6 / 9 / 4
58.8% KP
18,887
25.3% share
9,872g
141 CS · 6.2/m
BUILT#2603
Riven · ADC
6 / 6 / 2
47.1% KP
17,954
24.1% share
11,108g
192 CS · 8.4/m
TariicMAXXING#6767
Taric · Support
1 / 7 / 11
70.6% KP
7,176
9.6% share
6,806g
20 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
