Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 96 days ago
12 / 4 / 11
K / D / A
76.7%
Kill participation
1,140.6
Damage / min
19,599g
617 gold / min
21
7 placed · 1 cleared
274
8.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQueen Plačková#DROGY
Vladimir · Top
2 / 7 / 6
27.6% KP
25,094
21.2% share
10,917g
262 CS · 8.2/m
zng zng zng#11111
Quinn · Jungle
17 / 5 / 4
72.4% KP
37,668
31.9% share
19,878g
271 CS · 8.5/m
Last Dance#meow
Smolder · Mid
4 / 5 / 7
37.9% KP
27,973
23.7% share
14,610g
303 CS · 9.5/m
João#FREAK
Malphite · ADC
4 / 9 / 14
62.1% KP
18,276
15.5% share
10,242g
135 CS · 4.2/m
Felony For Abuse#EUW
Zilean · Support
2 / 4 / 23
86.2% KP
9,253
7.8% share
10,150g
44 CS · 1.4/m
Red side
VictoryCleanse#miri
Malzahar · Top
5 / 7 / 8
43.3% KP
23,137
20.3% share
12,184g
213 CS · 6.7/m
Carnagε#EUW
Nasus · Jungle
9 / 3 / 10
63.3% KP
20,333
17.8% share
14,768g
214 CS · 6.7/m
BUILT#2603
Riven · Mid
12 / 4 / 11
76.7% KP
36,232
31.7% share
19,599g
274 CS · 8.6/m
Faetski#Hera
Jinx · ADC
3 / 7 / 12
50% KP
23,257
20.4% share
14,712g
272 CS · 8.6/m
TWTV Peng04#Hanni
Rell · Support
1 / 8 / 18
63.3% KP
11,175
9.8% share
8,886g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
