Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 95 days ago
10 / 7 / 5
K / D / A
39.5%
Kill participation
1,229.9
Damage / min
21,749g
570.3 gold / min
33
15 placed · 2 cleared
409
10.7 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Riven · Top
10 / 7 / 5
39.5% KP
46,900
24.6% share
21,749g
409 CS · 10.7/m
RaymondDomenech#coach
Shaco · Jungle
8 / 9 / 12
52.6% KP
32,625
17.1% share
15,741g
205 CS · 5.4/m
Coffee#GRRR
Anivia · Mid
4 / 11 / 11
39.5% KP
28,810
15.1% share
13,899g
278 CS · 7.3/m
Mauki#999
Kai'Sa · ADC
15 / 7 / 6
55.3% KP
65,282
34.2% share
24,319g
313 CS · 8.2/m
parado no bailão#riku
Braum · Support
1 / 12 / 27
73.7% KP
17,383
9.1% share
12,199g
34 CS · 0.9/m
Red side
DefeatTwitchTVxKenzuke#EUW
Gragas · Top
5 / 9 / 14
41.3% KP
30,486
14.9% share
15,952g
291 CS · 7.6/m
Lurox#Lurox
Naafiri · Jungle
8 / 5 / 15
50% KP
48,680
23.9% share
18,098g
310 CS · 8.1/m
Isaac412#3848
Aurora · Mid
9 / 11 / 12
45.7% KP
42,688
20.9% share
16,453g
288 CS · 7.6/m
Sadmira23#Jola
Ezreal · ADC
22 / 5 / 6
60.9% KP
71,519
35.1% share
23,575g
323 CS · 8.5/m
Michiel deRuyter#NLNLN
Nautilus · Support
2 / 8 / 20
47.8% KP
10,572
5.2% share
11,218g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
