Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 93 days ago
5 / 7 / 4
K / D / A
31%
Kill participation
624.5
Damage / min
14,447g
428.9 gold / min
37
10 placed · 4 cleared
248
7.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory30pushupperdeath#hard
Akshan · Top
5 / 8 / 1
20.7% KP
15,721
13.6% share
11,697g
186 CS · 5.5/m
Theocacs#EUW
Xin Zhao · Jungle
5 / 6 / 8
44.8% KP
25,430
22% share
14,827g
222 CS · 6.6/m
BUILT#2603
Locke · Mid
5 / 7 / 4
31% KP
21,036
18.2% share
14,447g
248 CS · 7.4/m
KED1111111#1310
Syndra · ADC
9 / 6 / 11
69% KP
37,848
32.7% share
20,391g
349 CS · 10.4/m
KindheartedQueen#Gentl
Janna · Support
5 / 7 / 17
75.9% KP
15,684
13.6% share
11,854g
46 CS · 1.4/m
Red side
Defeatiwanan#7596
Naafiri · Top
14 / 4 / 6
58.8% KP
41,744
32.8% share
17,736g
296 CS · 8.8/m
Buggy2v9#EUW
Shaco · Jungle
8 / 9 / 9
50% KP
32,511
25.5% share
14,582g
233 CS · 6.9/m
qpsmdnfgbh#00x
LeBlanc · Mid
7 / 3 / 9
47.1% KP
32,961
25.9% share
13,203g
242 CS · 7.2/m
Purple Hyacinth#Aimer
Fiora · ADC
2 / 9 / 7
26.5% KP
11,277
8.8% share
12,591g
246 CS · 7.3/m
Walid Georgey#EUW
Bard · Support
3 / 4 / 15
52.9% KP
8,948
7% share
9,573g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
