Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 91 days ago
12 / 4 / 5
K / D / A
45.9%
Kill participation
1,080.1
Damage / min
16,072g
594.5 gold / min
18
9 placed · 0 cleared
252
9.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfaker baIIsack#0000
Ryze · Top
4 / 7 / 5
37.5% KP
26,974
26.1% share
11,342g
230 CS · 8.5/m
Rabble Arouser#EUW
Lillia · Jungle
7 / 5 / 7
58.3% KP
26,885
26% share
12,332g
184 CS · 6.8/m
Tea#2299
Renekton · Mid
6 / 7 / 7
54.2% KP
21,794
21.1% share
11,347g
206 CS · 7.6/m
dodonadodo#EAST
Yasuo · ADC
2 / 10 / 4
25% KP
12,607
12.2% share
9,907g
197 CS · 7.3/m
Manga Reader#Climb
Pyke · Support
5 / 8 / 11
66.7% KP
15,080
14.6% share
9,943g
43 CS · 1.6/m
Red side
VictoryВлад#Калик
Illaoi · Top
4 / 2 / 9
35.1% KP
21,048
17.1% share
10,939g
214 CS · 7.9/m
G2 SkewMond#3327
Mordekaiser · Jungle
9 / 6 / 13
59.5% KP
25,300
20.5% share
14,373g
200 CS · 7.4/m
BUILT#2603
Riven · Mid
12 / 4 / 5
45.9% KP
29,200
23.7% share
16,072g
252 CS · 9.3/m
ttv ronaldoo#1234
Senna · ADC
9 / 6 / 20
78.4% KP
35,950
29.2% share
16,032g
179 CS · 6.6/m
Silva#EUW2
Nautilus · Support
3 / 6 / 19
59.5% KP
11,683
9.5% share
8,912g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
