Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 90 days ago
7 / 3 / 3
K / D / A
31.3%
Kill participation
730.7
Damage / min
13,389g
548.7 gold / min
17
8 placed · 0 cleared
249
10.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTorakle#EUW
Sion · Top
1 / 5 / 3
21.1% KP
8,483
12.7% share
8,629g
207 CS · 8.5/m
apex predator#of jg
Graves · Jungle
3 / 6 / 2
26.3% KP
8,817
13.2% share
9,857g
196 CS · 8/m
KAKEGURUI MASHO#SAAAA
Locke · Mid
9 / 7 / 2
57.9% KP
21,593
32.2% share
11,121g
179 CS · 7.3/m
Rocks D Xebec#91919
Jhin · ADC
6 / 7 / 5
57.9% KP
16,657
24.9% share
10,227g
183 CS · 7.5/m
Alphonse Viola#Mage1
Vel'Koz · Support
0 / 7 / 10
52.6% KP
11,477
17.1% share
6,255g
30 CS · 1.2/m
Red side
VictoryΑrtoria Prime#eProd
Gnar · Top
2 / 3 / 6
25% KP
19,983
20.2% share
11,292g
235 CS · 9.6/m
UnLeeSinManos#6767
Lee Sin · Jungle
11 / 2 / 6
53.1% KP
14,383
14.5% share
13,505g
194 CS · 8/m
BUILT#2603
Riven · Mid
7 / 3 / 3
31.3% KP
17,829
18% share
13,389g
249 CS · 10.2/m
Bobby likes adc#flex
Kai'Sa · ADC
11 / 3 / 11
68.8% KP
38,486
38.9% share
16,960g
218 CS · 8.9/m
Karlovačko#EUW
Amumu · Support
1 / 8 / 18
59.4% KP
8,282
8.4% share
7,956g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
