Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 90 days ago
1 / 6 / 15
K / D / A
47.1%
Kill participation
254.8
Damage / min
7,901g
283.7 gold / min
96
44 placed · 11 cleared
19
0.7 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHyperion#0200
Yone · Top
5 / 7 / 6
32.4% KP
11,871
12.6% share
11,738g
211 CS · 7.6/m
Nasser#RM3
Wukong · Jungle
5 / 4 / 16
61.8% KP
20,285
21.6% share
12,872g
200 CS · 7.2/m
ttv mentosslol#GRE
Locke · Mid
16 / 1 / 2
52.9% KP
21,249
22.6% share
14,001g
193 CS · 6.9/m
Mαster Oogwαy#EUW
Syndra · ADC
7 / 3 / 14
61.8% KP
33,380
35.6% share
14,226g
259 CS · 9.3/m
BUILT#2603
Blitzcrank · Support
1 / 6 / 15
47.1% KP
7,095
7.6% share
7,901g
19 CS · 0.7/m
Red side
DefeatAnnie IRL#Annie
Annie · Top
10 / 4 / 4
66.7% KP
29,384
30.5% share
11,913g
198 CS · 7.1/m
Skeanz#Neil
Bel'Veth · Jungle
3 / 8 / 7
47.6% KP
10,238
10.6% share
10,047g
187 CS · 6.7/m
eeZaZ#333
Corki · Mid
3 / 6 / 3
28.6% KP
31,426
32.6% share
11,004g
233 CS · 8.4/m
star zall#twtv
Veigar · ADC
4 / 8 / 8
57.1% KP
16,009
16.6% share
11,222g
212 CS · 7.6/m
sensiz olmaz#recep
Leona · Support
1 / 9 / 14
71.4% KP
9,212
9.6% share
7,425g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
