Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 90 days ago
7 / 3 / 5
K / D / A
34.3%
Kill participation
587
Damage / min
19,106g
590 gold / min
25
11 placed · 4 cleared
346
10.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDon Noway#EUW
Corki · Top
11 / 12 / 5
33.3% KP
32,666
25.9% share
16,589g
237 CS · 7.3/m
Razørk Activoo#razzz
Fizz · Jungle
10 / 6 / 11
43.8% KP
25,395
20.1% share
17,829g
294 CS · 9.1/m
Michiel deRuyter#NLNLN
Lee Sin · Mid
15 / 5 / 12
56.3% KP
37,858
30% share
18,335g
290 CS · 9/m
HodenkoboId#1337
Veigar · ADC
9 / 4 / 4
27.1% KP
23,101
18.3% share
18,130g
277 CS · 8.6/m
Schmuseyone#BZZ
Nautilus · Support
3 / 8 / 15
37.5% KP
7,249
5.7% share
9,595g
38 CS · 1.2/m
Red side
DefeatDOVA#6324
Jayce · Top
9 / 14 / 4
37.1% KP
25,809
20.5% share
15,035g
261 CS · 8.1/m
sensiz olmaz#recep
Locke · Jungle
13 / 8 / 11
68.6% KP
43,912
34.8% share
16,750g
245 CS · 7.6/m
detdert top acc#RANK1
Gangplank · Mid
5 / 16 / 7
34.3% KP
30,019
23.8% share
15,980g
263 CS · 8.1/m
BUILT#2603
Syndra · ADC
7 / 3 / 5
34.3% KP
19,008
15.1% share
19,106g
346 CS · 10.7/m
Predator 05#EUW
Janna · Support
1 / 7 / 20
60% KP
7,407
5.9% share
9,384g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
