Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 89 days ago
13 / 11 / 9
K / D / A
59.5%
Kill participation
1,205.7
Damage / min
22,799g
606.4 gold / min
24
13 placed · 1 cleared
294
7.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSaomaro#EUW
Shen · Top
3 / 8 / 18
46.7% KP
18,013
10.3% share
11,941g
201 CS · 5.3/m
Xagog#LoL
Lee Sin · Jungle
5 / 9 / 24
64.4% KP
28,058
16.1% share
16,364g
219 CS · 5.8/m
Mickey Mouse#SZN
Ryze · Mid
19 / 6 / 13
71.1% KP
61,590
35.3% share
19,139g
263 CS · 7/m
Right Hand#korea
Vladimir · ADC
9 / 10 / 14
51.1% KP
38,324
22% share
18,583g
293 CS · 7.8/m
INFLATEDPawełek#INFL
Poppy · Support
9 / 6 / 18
60% KP
28,316
16.2% share
13,128g
32 CS · 0.9/m
Red side
VictoryUREK MAZINO#ZTMY
Cho'Gath · Top
13 / 9 / 10
62.2% KP
49,342
23.7% share
18,772g
271 CS · 7.2/m
nirvana pathing#0906
Wukong · Jungle
3 / 8 / 19
59.5% KP
26,816
12.9% share
16,372g
260 CS · 6.9/m
LR Nemesis#LRAT
Hwei · Mid
6 / 9 / 11
45.9% KP
62,250
29.9% share
15,421g
315 CS · 8.4/m
BUILT#2603
Riven · ADC
13 / 11 / 9
59.5% KP
45,336
21.8% share
22,799g
294 CS · 7.8/m
alix de souza#1453
Sylas · Support
2 / 9 / 16
48.6% KP
24,611
11.8% share
11,271g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
