Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 89 days ago
20 / 3 / 5
K / D / A
61%
Kill participation
1,569.4
Damage / min
17,759g
673.1 gold / min
31
10 placed · 2 cleared
263
10 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFroggen#EUW
Anivia · Top
4 / 9 / 7
39.3% KP
13,628
15.8% share
10,521g
213 CS · 8.1/m
Marcy and Hambo#Yore
Lillia · Jungle
2 / 9 / 8
35.7% KP
13,149
15.3% share
10,060g
162 CS · 6.1/m
TTV ROSEHAN LOL#AHRI
Zed · Mid
5 / 9 / 2
25% KP
17,709
20.6% share
9,374g
144 CS · 5.5/m
ZYB gen4#KR01
Syndra · ADC
6 / 9 / 10
57.1% KP
18,803
21.8% share
11,960g
200 CS · 7.6/m
Annie IRL#Annie
Pantheon · Support
11 / 6 / 10
75% KP
22,857
26.5% share
10,728g
47 CS · 1.8/m
Red side
VictoryRocks D Xebec#91919
Varus · Top
5 / 6 / 7
29.3% KP
14,082
12.2% share
10,324g
177 CS · 6.7/m
nirvana pathing#0906
Jarvan IV · Jungle
7 / 3 / 19
63.4% KP
19,165
16.6% share
13,199g
202 CS · 7.7/m
BUILT#2603
Riven · Mid
20 / 3 / 5
61% KP
41,405
35.9% share
17,759g
263 CS · 10/m
Apelka#EUW
Jinx · ADC
4 / 8 / 10
34.1% KP
14,405
12.5% share
12,565g
206 CS · 7.8/m
PisheR#EUW
Zoe · Support
5 / 8 / 20
61% KP
26,256
22.8% share
9,518g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
