Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 88 days ago
11 / 2 / 5
K / D / A
51.6%
Kill participation
614.4
Damage / min
18,356g
565.7 gold / min
46
13 placed · 7 cleared
309
9.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdream#dasha
Vladimir · Top
8 / 5 / 5
50% KP
29,068
30.5% share
14,335g
314 CS · 9.7/m
EMPEROR AGURIN#ROYAL
Wukong · Jungle
7 / 4 / 8
57.7% KP
15,150
15.9% share
14,386g
253 CS · 7.8/m
Relative#00002
Varus · Mid
4 / 4 / 9
50% KP
20,316
21.3% share
13,605g
308 CS · 9.5/m
joe Kessler#real
Syndra · ADC
3 / 11 / 8
42.3% KP
16,114
16.9% share
11,453g
204 CS · 6.3/m
Kral Batuuu#kral
Camille · Support
4 / 7 / 16
76.9% KP
14,675
15.4% share
10,855g
35 CS · 1.1/m
Red side
VictoryTwitch Six10lol#Six7
Hwei · Top
6 / 5 / 7
41.9% KP
29,736
24% share
13,283g
263 CS · 8.1/m
KAKEGURUI MASHO#SAAAA
Qiyana · Jungle
4 / 5 / 11
48.4% KP
23,767
19.2% share
13,484g
226 CS · 7/m
BUILT#2603
Riven · Mid
11 / 2 / 5
51.6% KP
19,938
16.1% share
18,356g
309 CS · 9.5/m
Chill1000#larry
Kai'Sa · ADC
10 / 5 / 10
64.5% KP
43,828
35.4% share
19,850g
316 CS · 9.7/m
ROSS Smarty#smt
Shen · Support
0 / 9 / 17
54.8% KP
6,483
5.2% share
9,318g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
