Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 87 days ago
9 / 1 / 4
K / D / A
37.1%
Kill participation
854.5
Damage / min
11,776g
560.3 gold / min
15
7 placed · 3 cleared
180
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatProbably#CHAL
Fiora · Top
0 / 11 / 2
14.3% KP
7,462
12.4% share
6,159g
128 CS · 6.1/m
GENERAL detdert#R1GX
Talon · Jungle
7 / 6 / 0
50% KP
12,721
21.1% share
9,483g
169 CS · 8/m
Haleboper#EUW
Viktor · Mid
0 / 6 / 2
14.3% KP
17,538
29.1% share
6,508g
162 CS · 7.7/m
twtv syzyfekk#PLEU
Tahm Kench · ADC
5 / 5 / 4
64.3% KP
12,688
21% share
8,945g
132 CS · 6.3/m
CràzyFrog#EUNE
Senna · Support
2 / 7 / 4
42.9% KP
9,903
16.4% share
6,016g
20 CS · 1/m
Red side
VictoryRaiderGO#TWTV1
Darius · Top
16 / 0 / 5
60% KP
30,366
36.9% share
12,974g
202 CS · 9.6/m
TwTv CastFM#Puff
Vi · Jungle
4 / 3 / 7
31.4% KP
9,561
11.6% share
8,994g
159 CS · 7.6/m
BUILT#2603
Riven · Mid
9 / 1 / 4
37.1% KP
17,958
21.8% share
11,776g
180 CS · 8.6/m
kenny#wht
Mel · ADC
4 / 8 / 5
25.7% KP
13,819
16.8% share
8,713g
132 CS · 6.3/m
Sergeant Sona#KJP
Sona · Support
2 / 2 / 16
51.4% KP
10,544
12.8% share
7,052g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
