Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 87 days ago
6 / 8 / 2
K / D / A
42.1%
Kill participation
310
Damage / min
11,742g
447.6 gold / min
13
7 placed · 1 cleared
197
7.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGENERAL detdert#R1GX
Vayne · Top
5 / 4 / 7
36.4% KP
14,212
16.2% share
11,216g
178 CS · 6.8/m
JG top boy#lync1
Qiyana · Jungle
7 / 4 / 7
42.4% KP
16,095
18.4% share
13,714g
199 CS · 7.6/m
Mickey Mouse#SZN
Sylas · Mid
12 / 1 / 11
69.7% KP
30,387
34.7% share
14,288g
208 CS · 7.9/m
Right Hand#korea
Twisted Fate · ADC
6 / 6 / 10
48.5% KP
20,963
23.9% share
13,619g
203 CS · 7.7/m
TwTv PoEs tk#EUW11
Janna · Support
3 / 4 / 17
60.6% KP
5,983
6.8% share
9,347g
32 CS · 1.2/m
Red side
DefeatANDA#RIEL
Viktor · Top
4 / 5 / 2
31.6% KP
15,466
21.2% share
9,279g
192 CS · 7.3/m
KC Yiken#1111
Jarvan IV · Jungle
3 / 7 / 10
68.4% KP
11,321
15.5% share
10,928g
203 CS · 7.7/m
TWTV Peng04#Yuqi
Ahri · Mid
4 / 7 / 5
47.4% KP
18,057
24.8% share
10,928g
231 CS · 8.8/m
BUILT#2603
Riven · ADC
6 / 8 / 2
42.1% KP
8,132
11.2% share
11,742g
197 CS · 7.5/m
NOT OVER#MUTED
Senna · Support
2 / 6 / 11
68.4% KP
19,850
27.3% share
9,624g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
