Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 86 days ago
19 / 8 / 8
K / D / A
62.8%
Kill participation
1,325.6
Damage / min
23,076g
656.8 gold / min
38
14 placed · 5 cleared
283
8.1 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPikaru#goat
K'Sante · Top
5 / 10 / 13
41.9% KP
27,558
16.2% share
13,989g
216 CS · 6.1/m
NattyNatt#2005
Sylas · Jungle
7 / 5 / 11
41.9% KP
28,495
16.8% share
18,443g
304 CS · 8.7/m
Saber#Dpted
Ekko · Mid
4 / 6 / 17
48.8% KP
23,226
13.7% share
12,717g
187 CS · 5.3/m
BUILT#2603
Riven · ADC
19 / 8 / 8
62.8% KP
46,573
27.4% share
23,076g
283 CS · 8.1/m
Simpli#000
Senna · Support
8 / 7 / 25
76.7% KP
43,950
25.9% share
16,449g
77 CS · 2.2/m
Red side
Defeatbro#han
Yone · Top
4 / 9 / 12
44.4% KP
38,933
24.9% share
13,843g
300 CS · 8.5/m
miyosi#505
Viego · Jungle
9 / 10 / 9
50% KP
22,489
14.4% share
17,225g
220 CS · 6.3/m
ttv ronaldoo#1234
Ryze · Mid
6 / 4 / 10
44.4% KP
37,316
23.8% share
16,807g
353 CS · 10/m
ObiDagsYTB#EUW
Locke · ADC
11 / 10 / 8
52.8% KP
32,942
21% share
16,375g
210 CS · 6/m
detdert mid acc#RANK1
Pantheon · Support
6 / 10 / 18
66.7% KP
24,919
15.9% share
13,148g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
