Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 83 days ago
3 / 11 / 7
K / D / A
66.7%
Kill participation
684.4
Damage / min
9,380g
303.1 gold / min
104
54 placed · 9 cleared
27
0.9 CS / min
Objective control
4
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTwTv Rasadurai#TTV
Singed · Top
5 / 3 / 5
29.4% KP
15,001
14.3% share
11,934g
213 CS · 6.9/m
Kusakabe Shinra#win
Lee Sin · Jungle
7 / 2 / 12
55.9% KP
20,500
19.6% share
13,434g
201 CS · 6.5/m
J1HUIV#000
Cassiopeia · Mid
16 / 2 / 7
67.6% KP
38,050
36.4% share
16,715g
281 CS · 9.1/m
bulgarian script#exo
Draven · ADC
6 / 5 / 9
44.1% KP
21,272
20.3% share
15,556g
296 CS · 9.6/m
Turning Point 3#III
Leona · Support
0 / 3 / 17
50% KP
9,751
9.3% share
8,661g
29 CS · 0.9/m
Red side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
5 / 4 / 0
33.3% KP
20,096
21.1% share
13,761g
284 CS · 9.2/m
SMRADOCH ZICSSI#EUW
Sylas · Jungle
1 / 7 / 5
40% KP
10,247
10.7% share
11,974g
231 CS · 7.5/m
Left Hand#korea
Yone · Mid
1 / 9 / 2
20% KP
18,840
19.8% share
13,026g
293 CS · 9.5/m
Miguel Diaz#CKWIN
Mel · ADC
5 / 3 / 1
40% KP
25,004
26.2% share
13,939g
312 CS · 10.1/m
BUILT#2603
Camille · Support
3 / 11 / 7
66.7% KP
21,182
22.2% share
9,380g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
