Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 83 days ago
11 / 10 / 5
K / D / A
30.2%
Kill participation
762.3
Damage / min
19,867g
544.8 gold / min
30
15 placed · 3 cleared
266
7.3 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDeadly#9381
Gnar · Top
9 / 6 / 13
41.5% KP
53,480
28% share
17,828g
292 CS · 8/m
Nuno Mendes#2171
Nocturne · Jungle
9 / 7 / 17
49.1% KP
36,220
19% share
18,487g
308 CS · 8.4/m
TwTv LadicusVibe#Vayne
Twitch · Mid
19 / 20 / 16
66% KP
54,333
28.4% share
17,583g
135 CS · 3.7/m
BUILT#2603
Riven · ADC
11 / 10 / 5
30.2% KP
27,798
14.5% share
19,867g
266 CS · 7.3/m
makaynch#0404
Shen · Support
5 / 7 / 18
43.4% KP
19,302
10.1% share
11,709g
37 CS · 1/m
Red side
Defeatfaker baIIsack#0000
Yone · Top
10 / 13 / 7
34.7% KP
32,735
17.9% share
15,628g
236 CS · 6.5/m
ClownsInTeam#Clown
Jarvan IV · Jungle
17 / 10 / 14
63.3% KP
53,333
29.1% share
19,478g
232 CS · 6.4/m
Yuta Okkotsu#BOAT
Orianna · Mid
12 / 13 / 14
53.1% KP
39,927
21.8% share
16,111g
237 CS · 6.5/m
Garfield#liz
Vel'Koz · ADC
9 / 7 / 7
32.7% KP
42,027
22.9% share
15,829g
269 CS · 7.4/m
alix de souza#1453
Alistar · Support
1 / 10 / 25
53.1% KP
15,332
8.4% share
11,049g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
