Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 80 days ago
14 / 3 / 6
K / D / A
44.4%
Kill participation
865.8
Damage / min
14,642g
569.4 gold / min
9
7 placed · 0 cleared
175
6.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkomanche uchiha#elite
Jayce · Top
1 / 7 / 6
43.8% KP
29,231
28.1% share
9,409g
202 CS · 7.9/m
sensiz olmaz#recep
Lee Sin · Jungle
2 / 11 / 8
62.5% KP
13,294
12.8% share
8,318g
133 CS · 5.2/m
Tazx3#XIII
Malzahar · Mid
1 / 12 / 3
25% KP
14,174
13.6% share
8,089g
190 CS · 7.4/m
Caramel#1811
Syndra · ADC
6 / 4 / 1
43.8% KP
25,910
24.9% share
14,620g
260 CS · 10.1/m
alvarooo#000
Camille · Support
6 / 11 / 6
75% KP
21,386
20.6% share
9,931g
28 CS · 1.1/m
Red side
VictoryOwellen#0101
Dr. Mundo · Top
5 / 2 / 14
42.2% KP
24,212
22% share
10,912g
182 CS · 7.1/m
ZYB CANYON#KR01
Jarvan IV · Jungle
15 / 1 / 19
75.6% KP
29,981
27.2% share
15,398g
201 CS · 7.8/m
KC NEXT ADKING#EUW
Akali · Mid
11 / 5 / 3
31.1% KP
22,749
20.6% share
13,300g
233 CS · 9.1/m
BUILT#2603
Riven · ADC
14 / 3 / 6
44.4% KP
22,265
20.2% share
14,642g
175 CS · 6.8/m
RVL Mahonix#BROCK
Leona · Support
0 / 5 / 27
60% KP
10,963
10% share
8,928g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
