Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Veigar
Victory
Ranked Solo/Duo · 79 days ago
9 / 4 / 11
K / D / A
45.5%
Kill participation
608.1
Damage / min
18,563g
551.4 gold / min
15
10 placed · 2 cleared
306
9.1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKozi#UCAM
Jayce · Top
14 / 6 / 19
75% KP
52,867
38.3% share
17,037g
248 CS · 7.4/m
Mojie23#EUW
Wukong · Jungle
12 / 4 / 16
63.6% KP
29,594
21.4% share
17,905g
243 CS · 7.2/m
Toasty#G2WIN
Anivia · Mid
7 / 5 / 16
52.3% KP
27,245
19.7% share
14,852g
285 CS · 8.5/m
BUILT#2603
Veigar · ADC
9 / 4 / 11
45.5% KP
20,474
14.8% share
18,563g
306 CS · 9.1/m
ANDA#RIEL
Rakan · Support
2 / 4 / 24
59.1% KP
7,907
5.7% share
10,135g
39 CS · 1.2/m
Red side
Defeatdetdert top acc#RANK1
Olaf · Top
5 / 12 / 1
26.1% KP
19,578
18.6% share
12,472g
244 CS · 7.2/m
G2 SkewMond#3327
Lee Sin · Jungle
5 / 7 / 9
60.9% KP
17,852
17% share
13,448g
248 CS · 7.4/m
HF OMON#FUEGO
Locke · Mid
9 / 10 / 0
39.1% KP
23,997
22.8% share
15,667g
263 CS · 7.8/m
Ryuk#adc
Yunara · ADC
4 / 6 / 9
56.5% KP
36,546
34.8% share
17,681g
302 CS · 9/m
tukaan#tukan
Leona · Support
0 / 10 / 13
56.5% KP
7,190
6.8% share
8,542g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
