Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 78 days ago
3 / 4 / 4
K / D / A
46.7%
Kill participation
947
Damage / min
9,668g
368.3 gold / min
14
6 placed · 2 cleared
204
7.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryConviction#mio拳头
Sion · Top
4 / 2 / 5
23.1% KP
12,382
11.2% share
10,436g
217 CS · 8.3/m
Dawciu#VITB
Lee Sin · Jungle
13 / 1 / 10
59% KP
28,081
25.4% share
14,088g
174 CS · 6.6/m
Annie IRL#Annie
Annie · Mid
5 / 7 / 11
41% KP
25,201
22.8% share
11,245g
194 CS · 7.4/m
CruncyWM#TW TV
Sylas · ADC
12 / 2 / 10
56.4% KP
29,247
26.4% share
14,633g
173 CS · 6.6/m
basil#fan
Fiddlesticks · Support
5 / 3 / 18
59% KP
15,800
14.3% share
9,431g
36 CS · 1.4/m
Red side
DefeatKyM#1612
Riven · Top
3 / 7 / 1
26.7% KP
14,447
14.7% share
9,060g
177 CS · 6.7/m
Call me Izo#igi
Jayce · Jungle
6 / 10 / 3
60% KP
27,940
28.4% share
13,571g
170 CS · 6.5/m
BUILT#2603
Kassadin · Mid
3 / 4 / 4
46.7% KP
24,858
25.3% share
9,668g
204 CS · 7.8/m
KC NEXT ADKING#EUW
Corki · ADC
3 / 11 / 2
33.3% KP
23,085
23.5% share
10,471g
205 CS · 7.8/m
Sergeant Sona#KJP
Milio · Support
0 / 7 / 5
33.3% KP
7,997
8.1% share
6,285g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
