Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 78 days ago
2 / 5 / 6
K / D / A
53.3%
Kill participation
553.6
Damage / min
6,641g
332.9 gold / min
8
6 placed · 0 cleared
114
5.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnnie IRL#Annie
Twisted Fate · Top
1 / 9 / 2
20% KP
12,260
22.9% share
6,159g
112 CS · 5.6/m
desperate desire#Densi
Locke · Jungle
8 / 6 / 5
86.7% KP
10,767
20.1% share
9,403g
129 CS · 6.5/m
Spear Shot#1111
Pantheon · Mid
2 / 3 / 6
53.3% KP
11,439
21.3% share
6,975g
140 CS · 7/m
BUILT#2603
Sylas · ADC
2 / 5 / 6
53.3% KP
11,044
20.6% share
6,641g
114 CS · 5.7/m
KindheartedQueen#Gentl
Nautilus · Support
2 / 5 / 9
73.3% KP
8,124
15.1% share
5,552g
21 CS · 1.1/m
Red side
VictoryInverted Enoch#EUW
Gnar · Top
5 / 0 / 5
35.7% KP
10,364
15.6% share
9,128g
182 CS · 9.1/m
Mojie23#EUW
Rek'Sai · Jungle
8 / 4 / 9
60.7% KP
14,260
21.4% share
10,171g
158 CS · 7.9/m
faker baIIsack#0000
Syndra · Mid
7 / 0 / 10
60.7% KP
18,061
27.2% share
11,837g
204 CS · 10.2/m
CruncyWM#TW TV
Zaahen · ADC
7 / 5 / 11
64.3% KP
17,160
25.8% share
9,187g
124 CS · 6.2/m
Cribob#EUW0
Thresh · Support
1 / 6 / 16
60.7% KP
6,660
10% share
5,732g
14 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
