Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 78 days ago
11 / 5 / 5
K / D / A
59.3%
Kill participation
1,067.1
Damage / min
17,865g
665.4 gold / min
21
10 placed · 0 cleared
247
9.2 CS / min
Objective control
0
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBUILT#2603
Riven · Top
11 / 5 / 5
59.3% KP
28,651
29.4% share
17,865g
247 CS · 9.2/m
Mojie23#EUW
Lillia · Jungle
4 / 7 / 10
51.9% KP
15,667
16.1% share
11,556g
200 CS · 7.4/m
faker baIIsack#0000
Viktor · Mid
8 / 4 / 9
63% KP
29,831
30.6% share
12,078g
205 CS · 7.6/m
FUN k3y#EUW
Caitlyn · ADC
3 / 11 / 7
37% KP
12,242
12.6% share
11,322g
181 CS · 6.7/m
buried in blood#fear
Bard · Support
1 / 8 / 17
66.7% KP
10,960
11.3% share
8,596g
25 CS · 0.9/m
Red side
DefeatNotiko#EUW01
Gnar · Top
5 / 7 / 3
22.9% KP
17,937
20.5% share
10,332g
196 CS · 7.3/m
Owellen#0101
Graves · Jungle
7 / 4 / 6
37.1% KP
18,204
20.8% share
13,335g
257 CS · 9.6/m
Annie IRL#Annie
Twisted Fate · Mid
2 / 4 / 7
25.7% KP
12,756
14.6% share
10,368g
191 CS · 7.1/m
CruncyWM#TW TV
Sylas · ADC
13 / 3 / 8
60% KP
21,695
24.8% share
14,273g
175 CS · 6.5/m
Walid Georgey#EUW
Pyke · Support
8 / 9 / 14
62.9% KP
16,858
19.3% share
10,679g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
