Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 77 days ago
12 / 4 / 9
K / D / A
60%
Kill participation
1,041.1
Damage / min
16,730g
610.2 gold / min
15
7 placed · 1 cleared
228
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIgrek#Fem
Singed · Top
7 / 9 / 5
70.6% KP
25,833
27.5% share
11,439g
189 CS · 6.9/m
unforgiven#12321
Nocturne · Jungle
5 / 6 / 5
58.8% KP
19,327
20.6% share
11,241g
181 CS · 6.6/m
J1HUIV#000
Cassiopeia · Mid
2 / 3 / 6
47.1% KP
23,906
25.5% share
10,783g
272 CS · 9.9/m
OHH FERRÁN#MVP
Corki · ADC
3 / 9 / 3
35.3% KP
15,992
17% share
10,951g
202 CS · 7.4/m
PCS Moule frite#MIAM
Nautilus · Support
0 / 8 / 11
64.7% KP
8,833
9.4% share
6,653g
27 CS · 1/m
Red side
VictoryFroggen#EUW
Anivia · Top
4 / 3 / 13
48.6% KP
27,040
23.6% share
11,995g
223 CS · 8.1/m
GENERAL detdert#R1GX
Jarvan IV · Jungle
8 / 2 / 18
74.3% KP
26,913
23.5% share
13,956g
207 CS · 7.6/m
CruncyWM#TW TV
Sylas · Mid
7 / 4 / 9
45.7% KP
19,892
17.4% share
10,066g
147 CS · 5.4/m
BUILT#2603
Riven · ADC
12 / 4 / 9
60% KP
28,543
24.9% share
16,730g
228 CS · 8.3/m
Dongfang Yuechu#Dao
Rell · Support
4 / 4 / 23
77.1% KP
12,193
10.6% share
9,636g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
