Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Defeat
Ranked Solo/Duo · 77 days ago
4 / 7 / 4
K / D / A
42.1%
Kill participation
675.9
Damage / min
11,142g
443.3 gold / min
24
7 placed · 5 cleared
174
6.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolemtin#2005
Singed · Top
3 / 11 / 1
21.1% KP
21,637
24.1% share
9,372g
180 CS · 7.2/m
HF OMON#FUEGO
Naafiri · Jungle
6 / 10 / 8
73.7% KP
22,815
25.4% share
11,800g
183 CS · 7.3/m
CruncyWM#TW TV
Xin Zhao · Mid
3 / 7 / 4
36.8% KP
18,301
20.4% share
9,273g
174 CS · 6.9/m
BUILT#2603
Vayne · ADC
4 / 7 / 4
42.1% KP
16,988
18.9% share
11,142g
174 CS · 6.9/m
Myrtus#P38
Shen · Support
3 / 7 / 10
68.4% KP
10,118
11.3% share
7,378g
25 CS · 1/m
Red side
Victorypt4#000
Gangplank · Top
22 / 2 / 5
65.9% KP
46,530
35.8% share
18,649g
245 CS · 9.7/m
eeZaZ#333
Sylas · Jungle
3 / 5 / 16
46.3% KP
16,706
12.9% share
10,589g
166 CS · 6.6/m
MRO#ZKU
Locke · Mid
11 / 5 / 8
46.3% KP
25,523
19.6% share
11,723g
153 CS · 6.1/m
unforgiven#12321
Corki · ADC
5 / 4 / 9
34.1% KP
26,260
20.2% share
14,193g
219 CS · 8.7/m
PCS Moule frite#MIAM
Bard · Support
0 / 3 / 26
63.4% KP
14,883
11.5% share
9,230g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
