Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 77 days ago
5 / 8 / 5
K / D / A
32.3%
Kill participation
712.9
Damage / min
17,222g
492.5 gold / min
24
13 placed · 0 cleared
271
7.8 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeorgeDroydus#fent
Renekton · Top
1 / 8 / 8
23.7% KP
15,949
11.8% share
11,790g
244 CS · 7/m
Michiel deRuyter#NLNLN
Pantheon · Jungle
5 / 6 / 11
42.1% KP
24,510
18.2% share
14,994g
256 CS · 7.3/m
OGreedys#93zer
Ekko · Mid
15 / 8 / 10
65.8% KP
43,816
32.5% share
17,040g
246 CS · 7/m
x3nor#008
Zeri · ADC
11 / 5 / 11
57.9% KP
37,140
27.5% share
20,006g
282 CS · 8.1/m
HensterSpenster#9622
Sona · Support
6 / 4 / 19
65.8% KP
13,610
10.1% share
13,103g
27 CS · 0.8/m
Red side
DefeatIgrek#Fem
Singed · Top
3 / 9 / 14
54.8% KP
31,988
21% share
11,986g
223 CS · 6.4/m
zng zng zng#11111
Quinn · Jungle
18 / 7 / 6
77.4% KP
45,776
30.1% share
21,356g
237 CS · 6.8/m
Isildur#weak
Viktor · Mid
3 / 8 / 13
51.6% KP
38,150
25.1% share
14,567g
299 CS · 8.6/m
BUILT#2603
Riven · ADC
5 / 8 / 5
32.3% KP
24,926
16.4% share
17,222g
271 CS · 7.8/m
Slayerrulez#Janna
Janna · Support
2 / 6 / 16
58.1% KP
11,316
7.4% share
9,408g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
