Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 76 days ago
2 / 4 / 4
K / D / A
21.4%
Kill participation
289.5
Damage / min
7,956g
402.2 gold / min
15
6 placed · 0 cleared
133
6.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdetdert jg acc#RANK1
Pantheon · Top
2 / 6 / 0
13.3% KP
7,553
15% share
6,643g
146 CS · 7.4/m
SeXnS#SeXnS
Shyvana · Jungle
5 / 2 / 5
66.7% KP
11,915
23.7% share
9,626g
163 CS · 8.2/m
desperate desire#Densi
Wukong · Mid
3 / 7 / 3
40% KP
9,200
18.3% share
7,222g
125 CS · 6.3/m
Conviction#mio拳头
Lucian · ADC
5 / 6 / 5
66.7% KP
16,889
33.5% share
9,834g
162 CS · 8.2/m
electricshoe#SUPP
Taric · Support
0 / 7 / 10
66.7% KP
4,808
9.5% share
6,048g
28 CS · 1.4/m
Red side
VictoryRaiderGO#TWTV1
Veigar · Top
3 / 1 / 6
32.1% KP
14,803
21.1% share
10,213g
205 CS · 10.4/m
Gacha Gamer#EUW
Talon · Jungle
11 / 2 / 2
46.4% KP
15,754
22.5% share
11,178g
185 CS · 9.4/m
GØDSHΔRD DESCΞNT#333
Akali · Mid
7 / 4 / 5
42.9% KP
21,453
30.6% share
9,484g
171 CS · 8.6/m
BUILT#2603
Riven · ADC
2 / 4 / 4
21.4% KP
5,727
8.2% share
7,956g
133 CS · 6.7/m
Myrtus#P38
Camille · Support
5 / 4 / 12
60.7% KP
12,321
17.6% share
8,193g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
