Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 76 days ago
4 / 7 / 4
K / D / A
34.8%
Kill participation
449.1
Damage / min
14,292g
462.5 gold / min
28
12 placed · 1 cleared
232
7.5 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjenson#tuti
Renekton · Top
6 / 3 / 5
31.4% KP
16,555
14.2% share
13,894g
248 CS · 8/m
Nasser#RM3
Lee Sin · Jungle
5 / 2 / 14
54.3% KP
12,493
10.7% share
13,690g
219 CS · 7.1/m
Ilinalping#1245
Kog'Maw · Mid
11 / 9 / 4
42.9% KP
31,791
27.3% share
13,374g
197 CS · 6.4/m
miyosi#505
Viktor · ADC
9 / 3 / 17
74.3% KP
32,753
28.2% share
16,129g
240 CS · 7.8/m
RenoirDessendre#Miky
Skarner · Support
4 / 6 / 25
82.9% KP
22,703
19.5% share
11,576g
47 CS · 1.5/m
Red side
DefeatDrεssfιrε#Hook
Malphite · Top
1 / 6 / 4
21.7% KP
22,815
23.8% share
10,448g
227 CS · 7.3/m
EMPEROR AGURIN#ROYAL
Nocturne · Jungle
8 / 7 / 7
65.2% KP
21,104
22% share
14,637g
269 CS · 8.7/m
nosbuH#Scale
Ahri · Mid
7 / 6 / 7
60.9% KP
23,319
24.3% share
13,848g
280 CS · 9.1/m
BUILT#2603
Riven · ADC
4 / 7 / 4
34.8% KP
13,876
14.5% share
14,292g
232 CS · 7.5/m
Kral Batuuu#kral
Camille · Support
3 / 9 / 8
47.8% KP
14,653
15.3% share
9,195g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
