Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 76 days ago
22 / 3 / 6
K / D / A
66.7%
Kill participation
1,790.8
Damage / min
21,971g
781.9 gold / min
20
10 placed · 1 cleared
288
10.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCruncyWM#TW TV
Zaahen · Top
2 / 15 / 4
20.7% KP
22,546
20.1% share
9,260g
178 CS · 6.3/m
Dawciu#VITB
Naafiri · Jungle
10 / 4 / 7
58.6% KP
22,911
20.4% share
14,437g
179 CS · 6.4/m
Smietanek#CHOOM
Ekko · Mid
3 / 9 / 9
41.4% KP
25,097
22.4% share
9,979g
181 CS · 6.4/m
Mojie23#EUW
Jinx · ADC
9 / 6 / 6
51.7% KP
24,745
22.1% share
13,293g
210 CS · 7.5/m
Gerap#0001
Lulu · Support
5 / 8 / 19
82.8% KP
16,911
15.1% share
9,304g
28 CS · 1/m
Red side
VictoryBUILT#2603
Riven · Top
22 / 3 / 6
66.7% KP
50,321
37.1% share
21,971g
288 CS · 10.2/m
Spike Spiegel#hppen
Aatrox · Jungle
4 / 5 / 10
33.3% KP
18,802
13.9% share
11,687g
200 CS · 7.1/m
OGreedys#93zer
Sylas · Mid
8 / 8 / 12
47.6% KP
30,931
22.8% share
11,671g
158 CS · 5.6/m
Stendinho 10#lrd
Viktor · ADC
5 / 5 / 11
38.1% KP
22,992
17% share
12,373g
212 CS · 7.5/m
SpatialAwareness#macro
Nami · Support
3 / 8 / 20
54.8% KP
12,556
9.3% share
8,654g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
