Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 75 days ago
4 / 11 / 2
K / D / A
33.3%
Kill participation
701.1
Damage / min
10,096g
372.1 gold / min
17
9 placed · 0 cleared
134
4.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatXagog#LoL
Anivia · Top
3 / 6 / 7
55.6% KP
20,082
21.2% share
11,581g
209 CS · 7.7/m
ZYB CANYON#KR01
Nocturne · Jungle
7 / 4 / 6
72.2% KP
18,358
19.4% share
11,961g
207 CS · 7.6/m
SAJAT0R#20311
Jayce · Mid
4 / 9 / 8
66.7% KP
31,317
33.1% share
11,713g
242 CS · 8.9/m
BUILT#2603
Viktor · ADC
4 / 11 / 2
33.3% KP
19,022
20.1% share
10,096g
134 CS · 4.9/m
GENERAL detdert#R1GX
Braum · Support
0 / 8 / 8
44.4% KP
5,819
6.2% share
6,634g
15 CS · 0.6/m
Red side
Victorylegacy#0206
Qiyana · Top
2 / 4 / 8
26.3% KP
18,987
16.8% share
9,880g
194 CS · 7.1/m
SMRADOCH ZICSSI#EUW
Lee Sin · Jungle
10 / 0 / 13
60.5% KP
27,143
24% share
16,060g
233 CS · 8.6/m
Yuta Okkotsu#BOAT
Syndra · Mid
7 / 9 / 10
44.7% KP
27,912
24.6% share
11,197g
229 CS · 8.4/m
AitchAre#6767
Darius · ADC
19 / 2 / 7
68.4% KP
29,660
26.2% share
16,871g
234 CS · 8.6/m
zng zng zng#11111
Nautilus · Support
0 / 3 / 24
63.2% KP
9,619
8.5% share
8,094g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
