Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 75 days ago
12 / 5 / 6
K / D / A
52.9%
Kill participation
1,085.4
Damage / min
18,318g
608.6 gold / min
19
10 placed · 0 cleared
266
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRaiderGO#TWTV1
Darius · Top
8 / 9 / 2
41.7% KP
29,721
23.7% share
13,506g
250 CS · 8.3/m
NattyNatt#2005
Lee Sin · Jungle
5 / 7 / 10
62.5% KP
26,733
21.3% share
12,969g
215 CS · 7.1/m
fantomisto#MID
Cassiopeia · Mid
0 / 6 / 9
37.5% KP
23,943
19.1% share
10,801g
275 CS · 9.1/m
azur et asmar#paix
Aurelion Sol · ADC
9 / 6 / 4
54.2% KP
27,339
21.8% share
13,297g
217 CS · 7.2/m
midplayer14#euw14
Camille · Support
2 / 6 / 9
45.8% KP
17,711
14.1% share
8,804g
36 CS · 1.2/m
Red side
VictoryTTV debster#lol
Dr. Mundo · Top
4 / 3 / 11
44.1% KP
21,674
17.4% share
12,747g
238 CS · 7.9/m
Rabble Arouser#EUW
Qiyana · Jungle
7 / 2 / 13
58.8% KP
30,546
24.5% share
17,288g
280 CS · 9.3/m
AM2PM#PM2AM
Akali · Mid
9 / 4 / 10
55.9% KP
24,382
19.5% share
14,624g
258 CS · 8.6/m
BUILT#2603
Riven · ADC
12 / 5 / 6
52.9% KP
32,671
26.2% share
18,318g
266 CS · 8.8/m
ΜΑΣΟΝΟΣ#ΣΤΟΑ
Sylas · Support
2 / 10 / 12
41.2% KP
15,601
12.5% share
9,026g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
