Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 74 days ago
6 / 5 / 6
K / D / A
41.4%
Kill participation
415.8
Damage / min
12,127g
438.6 gold / min
26
10 placed · 1 cleared
237
8.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBolemtin#2005
Singed · Top
4 / 7 / 11
51.7% KP
25,694
24.1% share
10,660g
205 CS · 7.4/m
Bralliant Pete#TURK7
Viego · Jungle
9 / 8 / 6
51.7% KP
17,943
16.8% share
11,327g
138 CS · 5/m
BUILT#2603
Riven · Mid
6 / 5 / 6
41.4% KP
11,496
10.8% share
12,127g
237 CS · 8.6/m
Ad Astra#2154
Aurelion Sol · ADC
8 / 7 / 10
62.1% KP
34,220
32.1% share
11,986g
148 CS · 5.4/m
seishin#hope
Pantheon · Support
2 / 15 / 17
65.5% KP
17,364
16.3% share
8,924g
36 CS · 1.3/m
Red side
Victorypt4#000
Gnar · Top
3 / 5 / 11
34.1% KP
23,620
20.3% share
11,542g
222 CS · 8/m
Skeanz#Neil
Lee Sin · Jungle
5 / 5 / 11
39% KP
17,876
15.3% share
12,429g
200 CS · 7.2/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
7 / 5 / 11
43.9% KP
21,163
18.2% share
11,315g
208 CS · 7.5/m
CruncyWM#TW TV
Sylas · ADC
20 / 6 / 3
56.1% KP
31,389
26.9% share
15,973g
181 CS · 6.5/m
Lathyrus#EUW
Skarner · Support
6 / 8 / 23
70.7% KP
22,515
19.3% share
11,506g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
