Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 74 days ago
7 / 6 / 5
K / D / A
66.7%
Kill participation
721.6
Damage / min
13,126g
470.2 gold / min
21
12 placed · 3 cleared
217
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSkelgon#Drive
Renekton · Top
4 / 5 / 3
38.9% KP
25,589
30.9% share
10,090g
220 CS · 7.9/m
모르파리우스#2003
Ivern · Jungle
1 / 3 / 14
83.3% KP
8,697
10.5% share
8,985g
120 CS · 4.3/m
BUILT#2603
Riven · Mid
7 / 6 / 5
66.7% KP
20,145
24.3% share
13,126g
217 CS · 7.8/m
twtv syzyfekk#PLEU
Vladimir · ADC
2 / 3 / 5
38.9% KP
17,906
21.6% share
11,471g
268 CS · 9.6/m
unforgiven#12321
Leona · Support
4 / 6 / 9
72.2% KP
10,517
12.7% share
8,057g
36 CS · 1.3/m
Red side
VictoryNothing much#EUW
Ambessa · Top
3 / 5 / 8
47.8% KP
28,870
23.2% share
10,365g
216 CS · 7.7/m
detdert jg acc#RANK1
Kha'Zix · Jungle
6 / 4 / 10
69.6% KP
28,344
22.8% share
14,512g
215 CS · 7.7/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
4 / 3 / 15
82.6% KP
26,964
21.7% share
10,904g
224 CS · 8/m
Mαster Oogwαy#EUW
Ezreal · ADC
9 / 2 / 4
56.5% KP
34,504
27.7% share
16,415g
276 CS · 9.9/m
eMonkeyz Run#514
Lulu · Support
1 / 4 / 13
60.9% KP
5,732
4.6% share
7,507g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
