Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 72 days ago
6 / 6 / 3
K / D / A
47.4%
Kill participation
759.7
Damage / min
13,479g
522.4 gold / min
43
9 placed · 10 cleared
224
8.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCruncyWM#TW TV
Sylas · Top
5 / 4 / 5
29.4% KP
26,980
23.1% share
10,720g
191 CS · 7.4/m
EMPEROR AGURIN#ROYAL
Kha'Zix · Jungle
10 / 1 / 15
73.5% KP
32,152
27.6% share
14,986g
223 CS · 8.6/m
Freazy#666
Ahri · Mid
4 / 4 / 12
47.1% KP
17,253
14.8% share
10,810g
202 CS · 7.8/m
Conviction#mio拳头
Ezreal · ADC
13 / 5 / 6
55.9% KP
29,650
25.4% share
16,083g
224 CS · 8.7/m
my turning point#2025
Poppy · Support
2 / 5 / 12
41.2% KP
10,544
9% share
7,653g
17 CS · 0.7/m
Red side
Defeatttv ronaldoo#back
Vladimir · Top
1 / 9 / 5
31.6% KP
21,694
24.7% share
8,244g
187 CS · 7.2/m
lifetime#zoer
Sejuani · Jungle
5 / 6 / 8
68.4% KP
16,574
18.9% share
10,597g
196 CS · 7.6/m
BUILT#2603
Riven · Mid
6 / 6 / 3
47.4% KP
19,600
22.3% share
13,479g
224 CS · 8.7/m
BEAMERBOY#Eboy
Vayne · ADC
7 / 8 / 5
63.2% KP
24,348
27.7% share
12,238g
194 CS · 7.5/m
Monkebrain#4922
Karma · Support
0 / 5 / 13
68.4% KP
5,577
6.4% share
6,775g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
